You Know What I Hate Bepis

Title Screen

Undertale

Developer: Toby Fox
Platforms: Windows, Mac Os Ten, Linux, PlayStation four, PlayStation Vita, Nintendo Switch, Xbox Series 10
Released internationally: September fifteen, 2015 (Windows, macOS), July 17, 2016 (Linux), August xv, 2017 (PlayStation 4, PlayStation Vita), September 18, 2018 (Nintendo Switch), March sixteen, 2021 (Xbox Series Ten/South)


AreasIcon.png This game has unused areas.
DevMessageIcon.png This game has a hidden developer bulletin.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a subconscious audio test.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype commodity
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

What are yous doing?

Looking for secrets?

Don't put your olfactory organ where information technology doesn't belong.

Or you might learn something you DON'T like...

Hee hee hee.

— Undertale homepage, in the page'southward HTML code.

UNDERTALE is an indie RPG where no ane has to die. Inspired past the likes of EarthBound, Yume Nikki, and Cave Story, information technology received critical acclaim for its interesting characters, interconnected soundtrack, and twists on standard RPG tropes. Supported by a devoted fan base, for a fourth dimension, it was hard to avoid this game.

Hmmm...

To exercise:
  • TO-DO folio list is located hither.
  • A lot of changes to listing.
  • A bunch of RG 04 or 03 text was changed, (Supposedly overwritten with RG 01/02 text) confirm this.
  • RG 01/02 has new text if you call Undyne before their battle.
  • Format this page into subpages.
  • Add version differences in the Switch version.
  • Add together version differences in the Xbox version. (Including use of unused text...?)

Contents

  • 1 Sub-Pages
  • 2 Developer'southward Letters
    • 2.1 "Don't rip sprites!" Alert
      • 2.1.1 Version one.00
      • 2.1.2 Version one.001
    • 2.2 "Don't spoil the game!" Warning
    • 2.3 Toby Fob'south Message
  • 3 Unused Music
    • three.1 mus_kingdescription
    • 3.2 mus_dance_of_dog
    • 3.3 mus_sigh_of_dog
    • three.4 mus_star
    • iii.5 mus_f_part3
    • 3.6 mus_f_finale_1
    • 3.7 mus_piano
    • 3.8 mus_ruinspiano
    • iii.ix mus_birdsong'southward Hidden Loop
  • 4 Unused Sounds
    • four.one mus_sfx_a_swipe
    • iv.2 mus_sfx_ahh
    • 4.3 mus_sfx_voice_triple
    • 4.4 mus_sfx_voice_jafe
  • five Title Screen Easter Eggs
  • 6 Unused Battles
    • 6.1 RG03 and RG04
    • 6.two Other Unused Encounters
  • 7 Unused Attacks
    • vii.1 Sans
    • 7.2 Mettaton EX
  • 8 Domestic dog Error Screens
  • ix Unused Items
  • 10 Unused Item Drop
  • 11 Obscured Assets
    • 11.i Snowdin Building Mockups
      • 11.one.i Placeholder Snowed Inn Lobby
      • xi.1.2 Placeholder Snowed Inn Rooms
      • 11.one.three Placeholder Librarby Inside
    • xi.2 Early MTT Hotel Exterior
  • 12 Oddities
    • 12.1 Annoying Dog's Sale Cost
    • 12.two Mettaton's House
    • 12.3 Death By Glamour Speed
  • thirteen Developer Oversights
    • 13.ane Mettaton EX Battle Essay
    • 13.2 Naming the Fallen Human
  • 14 Version Differences
    • 14.one 1.001 patch
    • xiv.ii Linux patch
    • 14.three Panel Versions
      • fourteen.three.one Full-Screen Froggit
      • xiv.3.2 Tiny Ruins Froggit
      • fourteen.3.3 Menus
      • xiv.three.4 Papyrus'southward Sink
      • 14.3.v PS4 and Vita
      • fourteen.iii.half-dozen Nintendo Switch
      • 14.3.7 Xbox One/Series X
      • 14.3.8 Borders
      • 14.three.9 Sans
      • xiv.3.10 And then Sorry
      • fourteen.three.xi Clam Girl
    • 14.4 Regional Differences
      • xiv.4.1 Flowey's Wonderful Thought
      • 14.4.ii Papyrus

Sub-Pages

Undertale toby dog.gif

Debug Mode
Unfortunately, there are no insects to be found in this manner.

Undertale-unused spell sprite 2.png

Unused Graphics
There are so many dogs in this game! There'southward fifty-fifty UNUSED dogs!

Developer'due south Messages

"Don't rip sprites!" Warning

Version 1.00

...and don't even get us STARTED on uploading audio tracks to BrawlCustomMusic!

Please don't upload these huge sprite sheets online.  Just 'cause most weird things here ARE used, I'd rather them be seen in context first.  wait like a year 1st... if yous're just ripping normally seen sprites for spriter'southward resources or smth idc if yous use these two make it easier tho

abc_1111_0.png contains a crudely-written note addressed to sprite rippers, specifically the ones at the website Spriter's Resource, telling them to await a yr earlier uploading full sheets online.

Games made with Game Maker, like Undertale, store all of their sprites in big PNG spritesheets, instead of each sprite or character being stored as an individual file. And so if one were to upload sprite sheets, the easiest thing to do would exist to upload all of the sheets as-is...which would get out all of the spoiler-y sprites on the same sheet as well.

The odd filename was called to force it to the meridian of an alphabetical file listing and make its presence more obvious...which does no good, equally the file list is only visible if the sprites are separated by string proper noun using an external program. Oops. This was replaced in later versions.

Version 1.001

I don't like the b-bepis either!! I-i swear!

          yous know what i     Hate?  that'due south        bepis  THE Sense of taste    the odour       the texture  hey...       your           drooling...        

Version ane.001 replaces the no-spritesheet request with this vaguely erotic note about "bepis" that is a reference to a homo in Moonside from EarthBound who hates the nutrient the thespian likes. Toby Fox is a fan of EarthBound, and Undertale takes inspiration from the game heavily. Bepis is a giddy misspelling of "Pepsi", besides as a discussion the developers think is airheaded.

The lack of any real pregnant to this new text and the fact that it replaces the earlier request can be taken as permission to begin posting spritesheets, as supported by this forlorn-looking email.

"Don't spoil the game!" Warning

abc_123_a.ogg

Hello. He-he-he-he-take some respect and don't spoil the game. Information technology'due south impossible to have mysteries present, because of nosy people like you lot. Please keep all of this between united states. If yous mail service it online, I won't make whatever more secrets. No one will exist impressed. Information technology will be your fault! He-he-he-he-ha-he-he-ha-he-he.

This is a audio file of eight text-to-spoken communication voices telling people not to mail service the game'south secrets online. Who in their correct mind would practise tha— wait a minute...

The odd filename was chosen to forcefulness it to the top of an alphabetical file list and make its presence more obvious. All other OGG-format music and audio outcome files nowadays in the game'due south folder are prefixed with either "mus_" or "snd_".

This file was updated in the i/xx/2016 patch. The updated version takes out pretty much everything that was in the original audio file.

Toby Play a joke on's Message

Part of this game'southward charm is the mystery of how many options or secrets there are. If you are reading this, please don't postal service this message or this data anywhere. Or doing secrets will become pointless. By the way, most of the seemingly unused text/files are used. If you lot tin can find the in-game context for an nugget, you can evidence it off. But if you tin't, it probably ways you oasis't looked hard plenty. Annihilation truly unused I'll probably mail myself, after. Living in a earth similar this, where people tin can just crook out the answers from the code... your impatience has Actually damaged y'all, hasn't it?        

This detect is placed at the starting time of the text segment (STRG). It is used in the gml_Script_attention_hackerz_no_2 script, it sets those 4 strings to the demonx, demony, demonz and demond variables, respectively. (Those names are found between the lines of the bulletin). This script is, plainly, used to warn crackers. It is the first entry in the Lawmaking and SCPT blocks of the information.win file, to increase the chance to be read even further.

In 1.001, however, it has been changed to this:

Greetings. Y'all have made yourself completely clear. Understood. I, your apprehensive servant, will follow you to the utmost...        

The variables have been renamed to demona, demonb, demonc and demond, likewise. Curiously, the first line from the version one.00 message is even so present forth with its associated variable, simply has been moved to line 2436 (amongst the messages used for special proper name choices).

Unused Music

mus_kingdescription

A more orchestrated rendition of "Determination", the Game Over theme. Based on the filename, it was most likely used in a scene related to Asgore.

mus_dance_of_dog

This funky fresh beat plays exclusively in the "dancing" dog error room. The error room is almost easily accessed by messing with your save file.

mus_sigh_of_dog

This unfunky fresh vanquish plays exclusively in the sleeping error dog room. The mistake room is nearly easily accessed by messing with your save file.

mus_star

Music that uses instruments from Star Fox. Other tracks in the game employ instruments from games like Mario Paint, Terminal Fantasy VI, Chrono Trigger, Mega Human being X , and EarthBound, so this wouldn't be TOO out of place.

According to Toby Fox, this song was intended to play when Madjick'south magic orbs turn into healing hearts. However, this proved too difficult to implement because the Core'due south background music continues into monster battles, so it was scrapped.

mus_f_part3

Some other variation of Flowey's dominate music. 0:xx onwards is used for scene transitions (however, a sound effect that sounds like that part plays instead of this track), though the offset goes unheard in normal gameplay.

mus_f_finale_1

An unused beginning part of "Finale". This runway is never played, as "mus_f_finale_1_l" plays instead. It is simply a shorter version of the start role of Finale, and it is almost likely the game would have restarted at the point where the souls heal you instead of immediately starting on the fight.

mus_piano

Played at the terminate of the Undertale demo if y'all kill Toriel in a neutral run, and appears as the last track of the soundtrack (titled "Good Night"), but isn't used in the final game.

mus_ruinspiano

A slow, solemn pianoforte rendition of the music played in the Ruins. It is a slowed down version of the offset section of "An Ending."

mus_birdsong'due south Hidden Loop

mus_birdsong is played when the bird carries y'all over the gap in Waterfall. Still, the music but lasts one loop until information technology fades out. The file DOES loop properly, however a bit of the music at the stop gets cut off in normal gameplay.

Unused Sounds

mus_sfx_a_swipe

A voice (presumably Mettaton) grunting.

mus_sfx_ahh

Flowey says "ahh".

mus_sfx_voice_triple

Flowey says "triple".

mus_sfx_voice_jafe

Flowey says "milkshake". According to the code for the Asriel Dreemurr fight, this sound effect is partially played in Asriel Dreemurr's "Chaos Saber" attack, but information technology is not fully used.

Title Screen Easter Eggs

Wait, we're categorizing this now?

Press Shift or 10 five times at the title screen to get this handy screen. Activity Level A is shown if you become a neutral ending. Action Level B is shown if you complete a pacifist route. Activity Level C is shown if yous fight Sans twice or kill him. If none of the requirements are met, "No Information" is shown instead. Typing Ball at the same screen causes a sound to play.

Unused Battles

RG03 and RG04

In the game's files with battle ID 76, there is a fully complete battle set upward for ii more Majestic Guards, RG03 and RG04. RG03 and RG04 are mentioned by Undyne during a phone conversation as switching off with RG01 and RG02 on certain days. Despite this, they were really cut simply considering in that location wasn't whatsoever place they could naturally be put in, co-ordinate to the artbook.

Their battle revolves around them being old friends who had a falling out, and the Pacifist solution is to get them to make upwardly. The guards themselves are slightly incomplete, both using Aaron's defeated sprite as a placeholder.

Other Unused Encounters

ID Enemy 0 Enemy 1 Enemy 2 Encounter message Notes
1 TestFroggit TestFroggit TestFroggit
* TestMonster and its cohorts draw near!
Appears in TESTROOM.
14 Vegetoid Loox
* Vegetoid and Loox attacked!
31 Chilldrake Chilldrake
* Chilldrakes flutter forth!
33 Icecap Snowdrake
* Icecap and Snowdrake pose similar bad guys.
33 Icecap Chilldrake
* Icecap and Chilldrake pose like bad guys.
Alternate version of the previous see for if Snowdrake has been killed.
34 Jerry
* Jerry clings to you lot!
61 Last Froggit
* Last Froggit was already there, waiting for you
The encounter bulletin is incorrectly formatted if spawned in-game, with the comma appearing on its own line.
63 Whimsalot
* Whimsalot rushed in!
69 Bomb
* Defuse the bomb!
This Bomb is a unique unused enemy that lacks a time limit but otherwise behaves like the used dog-Bomb.
79 Vulkin Vulkin
* A foreign parade blocks the path.
127 Whimsalot Parsnik
* Whimsalot and Parsnik appeared.
131 Parsnik Astigmatism
* Not merely potatoes have optics.
133 Astigmatism Migospel Moldessa
* Looks like a real party.
134 Whimsalot Parsnik Moldessa
* Party from Hell.

Unused Attacks

Hmmm...

To do:
Add MTT EX.

Sans

Hmmm...

To do:
Double check these.

Sans' battle has some unused attacks. They, forth with used attacks, are handled in the obj_sansb_body object.

Vertical Platforms - The assail is handled past obj_vplatgen . It has basic forth the bottom, with platforms randomly placed and scaled scrolling from meridian to bottom. Some platforms wave from left to right slightly too. To contrivance, you lot are to stay on the platforms and not autumn to the bottom into the basic. There are 3 variantions to this attack, controlled by obj_vplatgen 's (0-indexed) blazon variable, blazon one to type 2 are merely sped upwardly versions of blazon 0. Type 2 is direct accessible as attack type (variable a_type) ix in obj_sansb_body . There's also a unused 6th Alert event to the generator objects, which spawns randomly positioned bones in the center of the screen to contrivance every fifty frames. Because the platforms are randomly generated in size and position, it tin can be impossible to avoid getting hit.

Vertical and Horizontal Basic - Fixed bullet patterns with basic coming from positions vertically and horizontally. To dodge, yous must maneuver around the bones. Accessible as attack type 10 in obj_sansb_body . There also exists a variantion, accessible as assault type 11 in obj_sansb_body , which is faster and has a different pattern. There is as well a "hell" variantion of the first kind of the assault, accessible by setting the hell variable in obj_sansb_body to true, which is harder.

Random Gaster Blasters Variant - The sprites for the blasters are squished to be thin, much like one of the concluding version's variants, although this fourth dimension the blasters spawn and shoot faster. This can be seen if a obj_gasterbl_gen is spwaned with type 0, which is not utilized past any coded attack in obj_sansb_body .

Terminal Attacks Variants - There is too "hell" variants of some of the final attacks. The set on where you have to short hop in betwixt a gap in bones (assault type ane) and the 1 where you hop over a small white bone with a long blue ane correct after (assail type 3) is faster when the hell variable in obj_sansb_body is set to truthful. The platforming assail with bones and platforms scrolling across the screen horizontally has a variant where the platforms scroll slower, which is blazon 0 of obj_3platgen .

Worth to notation that at that place exists an unused pitch for Megalovania in the code, which is also demonstrated in the video in upshot of the usage of the skip debug variable. Here'south the related lawmaking, in the Create event of obj_sansb :

if (skip == true) {     con = -ane     with (mypart1)         bounciness = i     obj_borderparent.visible = true     global.msg[0] = scr_gettext("obj_sansb_90") // * Skipped ahead.     global.mnfight = 3     global.myfight = 0     global.faceemotion = 0     normalfight = one     obj_heart.visible = true     global.flag[271] = 1     caster_loop(global.batmusic, 0.95, 0.95) // <-- hither }        

Mettaton EX

The Mettaton EX battle has some unused attacks. These can exist seen if obj_mettattackgen is spawned with the respective attack types set in a global variable called global.attacktype.

Hmmm...

To exercise:
Explain better

Assail type 1 - Columns of boxes

Attack type 2 - Columns of boxes waving from left to right

Attack type 3 - Some arms waving from left to right?

Attack type iv - Literally simply legs

Assault type five - Activated legs waving from left to right

Attack blazon six - Boxes and bombs scattered everywhere

Attack type 7 - Boxes and bombs scattered everywhere, just faster

Attack type eight - Tightened bullet board, bombs appear from left and correct

Set on type nine - Less tightened bullet board, bombs announced from left, center and correct

Assail type ten - Columns of boxes and bombs come very fast, the design is replayed afterward a while

Set on type 11 - Columns of blocks that go upwards when shot

Assail blazon 12 - Columns of blocks that become upward when shot, plus sparkles that simply appeared in the Alphys Lost Soul fight in the final game

Set on type 13 - A lot of mini Mettatons throwing hearts

Attack blazon 14 - Some other lot of mini Mettatons throwing hearts

Attack blazon xiv - Mini Mettatons throwing sparkles

Attack type 15 - Mini Mettatons throwing sparkles again

Assault blazon fifty - Some arms with moving xanthous cake?

Attack type 51 - Fast disco ball

Attack type 52 - Boxes and bombs scattered everywhere, again, and also kinda fast

Attack type 55 - Yet once more, literally just legs

Dog Error Screens

Two screens featuring the annoying dog are present in the game. These are used as "error handlers" in example something goes wrong, such every bit loading a corrupted salvage file or entering an invalid or otherwise inaccessible room with an edited relieve.

The vocal "mus_dance_of_dog" is used on ane of the fault handler screens (the left i), at a random pitch. The other vocal is "mus_sigh_of_dog".

Unused Items

ID Name Short Name Serious Name Description Use Text
2 Croquet Gyre CroqtRoll CroqtRoll Heals 15 HP

Fried dough traditionally served with a mallet.

Normal:

You hit the Croquet Ringlet into your oral cavity.

Serious Mode:

Yous ate the Croquet Roll.

five Rock Candy RockCandy RockCandy Heals 1 HP

Hither is a recipe to brand this at habitation:

1. Find a rock

You ate the Rock Candy.
6 Pumpkin Rings PunkRings PmknRings Heals 8 HP

A small-scale pumpkin cooked similar onion rings.

You ate the Pumpkin Rings.
viii Stoic Onion StocOnion Onion Heals 5 HP

Even eating it raw, the tears merely won't come up.

Annotation: The use text doesn't have "you didn't weep" in serious style.

You ate the Stoic Onion. You lot didn't weep...
9 Ghost Fruit GhostFrut GhstFruit Heals 16 HP

If eaten, it will never pass to the other side.

You ate the Ghost Fruit.
18 Puppydough Icecream PDIceCram Water ice Cream "Puppydough Icecream"

Heals 28 HP. Made by immature pups.

Note: This item's name is too long to evidence up properly when using a dimensional box. The use text has no Serious Mode variantion.

Mmm! Tastes like puppies.

Unused Item Drop

In the interal monster setup code, at that place is mentions of item rewards and the risk for the detail to driblet, though this never happens inside the game, leaving these global variables unused: itemrewardid and itemrewardchance. Below is an example of the variables in the code.

global.monstername[myself] = scr_gettext("monstername_3") // monstername_3 = "Froggit" global.monstermaxhp[myself] = xx global.monsterhp[myself] = 20 global.monsteratk[myself] = four global.monsterdef[myself] = 1 global.xpreward[myself] = ten global.goldreward[myself] = 20 global.itemrewardid = i global.itemrewardchance = 50

Obscured Assets

Snowdin Building Mockups

Placeholder Snowed Inn Vestibule

Hidden nether the image for the Snowed Inn anteroom is a mockup of the rooms layout made of the Snowdin tiles.

Undertale room tundra inn placeholder.png

Placeholder Snowed Inn Rooms

Like the lobby, there is a placeholder layout for the rooms in Snowed Inn, featuring some not so comfortable beds...

Undertale room tundra inn 2f early.png

Placeholder Librarby Inside

A mockup of the inside of Snowdin's Librarby, being fabricated of snow and $.25 of trees.

Undertale room tundra library placeholder.png

Early on MTT Hotel Exterior

Hidden under the MTT Hotel outside image in the respective room (room_fire_hotelfront_2) is an early version of the hotels outside, being made up of tiles instead of being 1 image. The ground tiles are placeholders, using the water ice cavern ground, a tile that was used as a placeholder throughout the entirety of Hotland.

Undertale room fire hotelfront 2 early.png

Oddities

Abrasive Dog's Sale Price

The Annoying Domestic dog can be sold for 999G and haggled up to 1251G (the highest sale cost of any item in the game!), merely it will disappear if taken out of the room it spawns in, so this tin can never be seen on a normal playthrough.

Mettaton'southward House

Mettaton's bed, upper walls, and TV have collision, just it's incommunicable to get in that section of the room.

Death By Glamour Speed

Mettaton EX'southward battle theme, Death By Glamour, is played at 0.95x speed afterward the pre-battle intro cutscene, simply is set up to play at 0.97x speed in scr_battlegroup , the script that defines all of the encounters in the game. The version in the OST is the same to the in-game version played at 1x speed.

Programmer Oversights

Mettaton EX Battle Essay

Mettaton EX has an "essay" question where you tin type in text and have him comment on information technology. Unfortunately, typing "x" or "z" ends the essay unless CTRL is held down, leaving some words (in near playthroughs) untypable. This was corrected in the PlayStation 4, PlayStation Vita, and Nintendo Switch versions of the game, as they utilize an on-screen keyboard.

The following words can't be triggered:

  • sexy
  • foxy
  • tantaliz (covers both "tantalizing" and "tantalize")

Naming the Fallen Human

In the PlayStation 4 and PlayStation Vita versions of the game, entering the name "Gaster" will issue in a crash, rather than the intended restart of the game.

Version Differences

Hmmm...

To exercise:
  • Add the updates from the Nintendo Switch editon, and the other updates released on panel but. Use this, if needed.
  • Information technology seems that Toby silently patched the game with the PS4 feature (The Dog Shrine) existence added, although inaccessible. The latest version is currently at v1.06. Find the balance of the changes on previous versions, as well as calculation this to access the shrine in the PC version.
Windows/PS4/Vita/Switch Os X/Linux
Undertale-LabWindows.png Undertale-LabOSX.png

In the Windows and console versions, the monitor in Alphys'southward lab follows your movements. Nonetheless, this is only a static image in the OS X and Linux versions. The static epitome for the monitor is all the same in the Windows version'south files, unused.

'spr_labcamera_emergency_0'

Undertale Lab monitor sprite rip 1.png

'spr_labcamera_emergency_1'

Undertale Lab monitor sprite rip 2.png

1.001 patch

Hmmm...

To do:
Hastily pulled from the Undertale wiki. Add together anything that'due south somehow non on that page, and add item to this stuff.
  • The loading splash screen from the demo was restored.
  • The Joystick Config menu was graphically updated.
  • A kill sprite was added for "Ice", which is encountered past stealing Ice Cap'due south hat. Previously, it mistakenly used a placeholder sprite of Aaron.
v1.0 v1.001
UNDERTALE-BlueAttack-Old.png UNDERTALE-BlueAttack-New.png
  • The colour of blue attacks was adjusted somewhat for the benefit of colorblind players, every bit the original, cyanish hue fabricated them almost identical to (for protanopia) or only slightly darker than (for deuteranopia) white attacks.
  • Some dialogue was updated to business relationship for aborted genocide runs, such equally the phone call in the invisible maze room, Papyrus's os box during his date/hangout, and possibly more.
v1.0 v1.001
UNDERTALE-UndyneCutscene-Old.png UNDERTALE-UndyneCutscene-New.png
  • An oversight that would crusade Papyrus to appear during the cutscene where Undyne first appears, even on routes where he was killed, was stock-still.

UNDERTALE-PuzzleSolution.png

  • A visual solution was added to the pianoforte puzzle for the benefit of hearing-impaired, tone-deaf, or only manifestly uncertain players.
  • Dialogue relating to the "Mollusk Girl" NPC in Waterfall was inverse and added.
  • The grandpasemi.ogg sound issue was renamed to grandpatemi and repurposed for Temmie, if you lot turn down to requite her Tem Flakes.
  • Various layout changes were made to endeavor breaking the "Lab Skip" glitch. This didn't quite work.
v1.0 v1.001
UNDERTALE-AlphysLabBathroomSign-Old.png UNDERTALE-AlphysLabBathroomSign-New.png
  • The bath sign in Alphys' Lab was moved from the correct side of the door to the left side in order to patch the issues described above.
  • New dialogue was added for Burgerpants involving the Nice Cream Homo.
  • The advocacy of Sans's pre-fight text was altered slightly. He at present says the curt version after y'all survive the opening attack three times, rather than after he is defeated once and the actor reloads to fight him once more.
(Upon closer examination, the holes in the cloth seem to be growing.) (Might take a while for the dog to fix all of them.) (Dogs aren't usually very good at knitting.) (A crocheting dog is out of the question.)
  • Dialogue was added to the underground Abrasive Canis familiaris room, elaborating further on the "patch" that is supposedly needed before the Domestic dog tin be fought.
  • Equally detailed above, the "don't spoil the game, dataminers" warnings were changed due to no longer existence necessary.
  • The Gaster-related "fun" setting now works without having to manually edit the .ini file first.
  • The Cheque option in battle no longer shows the actual stats used by the game code, instead displaying arbitrary numbers or silly messages.
  • The original version of the game had a major oversight that would allow the player to achieve a True Pacifist ending while having a non-cipher amount of EXP (past reloading after a Neutral road in which no monsters were slain, killing some monsters in the Core, and and then going to pick up Undyne's alphabetic character).
  • The unusually big space between Asgore and Monster Child on the final version of the menu screen was shortened.
  • A (presumably) debug feature that would crusade Undyne and Alphys'south kissing animation in the cutscene leading up to the Asriel fight to commencement early past pressing the space bar was removed.
  • Various graphical glitches and typos were fixed.

A "1.001v1" patch was subsequently released. This is a Steam compatibility update. Simply one matter has changed; entering "Gaster" as the fallen human being's name will reset the game, just after typing information technology. In the previous version, it but does so if y'all confirm the name.

Linux patch

The Linux version of the game is identical to ane.001, but includes a bugfix where pressing Z while pressing Enter would not register the Z input.

Console Versions

The PS4 version added trophies.

Total-Screen Froggit

In the Ruins, the Froggit that mentioned pressing "F4" to enter full-screen was replaced past a Froggit that mentions that the border can be inverse in the settings menu on the principal carte.

Tiny Ruins Froggit

PC Console
* (At that place's an ant-sized frog in a crack in the wall...) * (It waves at y'all.)                
* (There's a small crack in the wall hither.) * (There'southward a frog inside...) * (Await! At that place are ii!) * (You had a wonderful, exclusive experience...) * (... that only someone who saw two frogs could experience.)                

As a effect of removing the mention of "iv frogs in this room" by the previous Froggit, this dialogue was changed.

The ITEMS choice appears grayed out on the menu if yous do not have whatsoever items.

Papyrus's Sink

Hmmm...

To do:
Images that aren't from video footage, along with Mad Mew Mew and Slot Machine music.


In the console versions of Undertale, a new surface area exists underneath Papyrus's sink.

PS4 and Vita

In the PS4 and Vita versions, this expanse is the Dog Shrine, which is both a reference to a box total of goodies that Toby Fox was given at a Japanese Undertale event (thereby explaining the Japanese theme), and most likely a parody of the Kickstarter campaign. You tin donate gilded to it to have it busy with various items. The price gradually increases every time you donate, yet. Each time you donate, you get a PlayStation Trophy. This area has two new music tracks, the 2nd beingness unlocked after altruistic six times:

A remix of the song that plays in the Annoying Dog'due south room, played with traditional Japanese instruments...

...and a (somehow) even goofier version of Dogsong, played with instruments from Super Mario World.

If Papyrus isn't befriended, the donation box will appear in the trash expanse of Waterfall; still, donating here will only give you the trophies.

Nintendo Switch

In the Nintendo Switch version of the game, the Domestic dog Shrine is still present, but has fallen into disrepair and no longer functions. Instead, this area is home to a bonus dominate fight confronting the Mad Mew Mew (really the Mad Dummy haunting a discarded Mew Mew Kissy Cutie doll, whose attacks must be avoided using the Joy-Cons), which is unlocked after encountering the Mad Dummy and returning to Snowdin. This battle uses a unique remix of "Ghost Fight". Successfully completing this boss battle replaces Mad Dummy in the True Pacifist credits with their new identity, Mew Mew.

Xbox One/Series X

In the Xbox version, both the Dog Shrine and the Mad Mew Mew fight are replaced with a slot motorcar. The player can exchange Gold for Dog Coins, which can then be used on the slot machine to multiply the current amount of Coins. After, the role player can donate the Coins they have to receive prizes, which (like the PS4 and Vita version's Dog Shrine items) are but static, interactable objects, along with achievements. Once all of the prizes are obtained, the actor will instead get the equivalent amount of Gold for every donation they brand.

Sans makes an appearance with the poker tabular array prize (referencing an unused concept for the game, where Sans was originally going to run poker at a casino), and has several bits of dialogue that correspond with each prize. After beating Mettaton, like the Switch version, Mew Mew appears in place of Sans. Along with this, she also has unlike dialogue. A new music track accompanies this room.

If the controller happens to disconnect during gameplay, you volition receive a bulletin informing you lot of this, also as some story/room dependent text.

Borders

In all of the panel versions, the thespian tin can select a edge to environs the game screen during play. At the outset, the player tin can only select "Simple", "Sepia", and a "Dynamic" border that changes to friction match each area the player passes through, with the respective designs being unlocked after achieving an catastrophe. A "Beauty" border is unlocked after beating the subconscious Hard Mode.

The Nintendo Switch version adds ii more than unlockable borders. One of them is a Mew Mew Kissy Cutie-themed border unlocked subsequently fighting Mad Mew Mew, and its title volition be "Real" or "Not Real" depending on the thespian's answer when Undyne asks if anime is real. The other border is a canis familiaris-themed border titled "Super Domestic dog, Hoi", which is unlocked past deploying the Annoying Dog in the Artifact Room.

The Xbox version comes with another unlockable edge. Subsequently visiting the slot motorcar room, a casino themed border is unlocked. Interestingly, this edge features cameos from Deltarune characters, such every bit Jevil, Lancer and C. Round.

Sans

In the PS4 version, your HP is displayed in pink the entire fight, regardless of whether or not you are taking KARMA harm. This visual quirk isn't present in the Switch version.

So Pitiful

Normally, the bonus boss fight against So Sorry in the Hotland Art Club requires the player to enter the room on Oct 10th at 8:00pm. In the Nintendo Switch version, the player can fight So Lamentable at whatever time during October tenth. The sign hasn't been changed to conform this, though. Additionally, Samael (So Deplorable's creator) is at present credited.

Clam Girl

The Clam Daughter, one of the possible NPCs who can appear under specific "Fun" values, has received a change in the Nintendo Switch version. When spoken to during the True Pacifist epilogue, she will tell the player that they haven't met Suzy however, and that the time they will meet is fast approaching. As she well-nigh finishes her dialogue, her face changes and greys out, and so mysteriously vanishes in a similar fashion to the Mystery Homo and 1 of the Gaster followers. This may be a tease for the game Deltarune, as a character in that game is named Susie (with unlike spelling, all the same). Deltarune would somewhen be released on October 31, 2018, just over one month after the release of Undertale'southward Nintendo Switch version.

Regional Differences

Flowey's Wonderful Idea

English Japanese

In the Japanese version of the game, Flowey's "That's a wonderful idea!" vocalization clip is redubbed by Toby Fox himself, using a translation of the English line. Flowey's other vocalization clips remain unaltered (since they consist entirely of wordless grunting), so Japanese players still have the opportunity to hear him spout distorted Ronald McDonald quotes.

Papyrus

In the Japanese version of the game, Papyrus'southward dialogue is uniquely written in the traditional Japanese style (meridian-to-lesser, right-to-left).

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Source: https://tcrf.net/Undertale

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